The Doxygen and HTML Help Compiler integration has been improved, dialogs will now pop up to display output from these applications and you’ll be able to abort them if the need arises.
I’ve also added support for transitive dependencies. Here’s how it worked previously. Let’s say you have a target A that depends on targets B, C and D (you specify this using settargetdeps in the definition of target A). If you then add target A to a workspace, you’d have to add targets B, C and D to the workspace as well, this tended to be rather tedious. Now the build system will automatically add targets B, C and D to the workspace - saving you the effort of digging through build files trying to find all the dependencies. You still have the ability to add B, C and D to the workspace explicitely if you want and existing .bld files will still work.
Radon Labs have very kindly provided us with some gorgeous screenshots from their prototype game Schwarzenberg; this is, of course, made with Nebula2 and Radon Lab’s Mangalore game framework - expect to hear much more about that in the not too distant future.

The images are 1280×1024 so they may take a while to load. Sorry about the lack of a decent gallery, we’re still working on getting one running.
Flipcode’s Image Of The Day features some screen shots from a dynamic sky system, built on top of Nebula2. The system was developed by Michael Gehling, who was on placement at Radon Labs, for his degree dissertation.
See Michael’s site for more information. I particularly like that it has “many mighty parameters”.
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This was mentioned in the mailing list but is worth a mention here because it looks so pretty. Betablockers, a team of german students, are creating a side-scroller game using Nebula2 and the Maya Toolkit, that is looking very polished.
Check out the site for more information. It’s worth downloading the video to see some of the game in action.
…to the latest incarnation of the nebula2 community web site. Hopefully, this time we’ve got something that is flexible enough for us to make regular updates to help keep you informed.
We’re still in the early stages so forgive us if the look changes a bit and things get moved around. The early opening is due to Bruce going on holiday before we were ready - but not before he was, I suspect.
For the moment comments are enabled but we would like to encourage discussion within the mailing list for maximum visibility. So feel free to make comments but keep them on topic and if you’ve got anything important to say take it to the list.