Detailed Description
Mesh deformers for blend shapes and skinned meshes.
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Classes |
| class | nBlendShapeDeformer |
| | A blend shape mesh deformer which blends several source meshes into one output mesh based on weights. More...
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| class | nBlendShapeRenderer |
| | An unified blend shape renderer (either blends on the CPU or in the vertex shader). More...
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| class | nMeshDeformer |
| | Base class for mesh deformers running on the CPU. While using vertex shaders for mesh deformation is a good thing, it is not always an option, and may be too inflexible. Mesh deformers take one or more input meshes, plus deformer-specific and write their result to one output mesh. More...
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| class | nSkinMeshDeformer |
| | A mesh deformer which implements smooth vertex skinning on the CPU. More...
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