newspeoplefor developersdocumentationdownloads

Deformer Subsystem
[Animation Subsystem]


Detailed Description

Mesh deformers for blend shapes and skinned meshes.


Classes

class  nBlendShapeDeformer
 A blend shape mesh deformer which blends several source meshes into one output mesh based on weights. More...
class  nBlendShapeRenderer
 An unified blend shape renderer (either blends on the CPU or in the vertex shader). More...
class  nMeshDeformer
 Base class for mesh deformers running on the CPU. While using vertex shaders for mesh deformation is a good thing, it is not always an option, and may be too inflexible. Mesh deformers take one or more input meshes, plus deformer-specific and write their result to one output mesh. More...
class  nSkinMeshDeformer
 A mesh deformer which implements smooth vertex skinning on the CPU. More...

Copyright © 1999-2005 by the contributing authors. Ideas, requests, problems: Send feedback.