nSkinShapeNode Class Reference
[Scene System]
#include <nskinshapenode.h>
Inheritance diagram for nSkinShapeNode:

Detailed Description
A smooth skinned shape node.Requires that a nSkinAnimator is attached as an animator which is called back by the skin shape before rendering to provide a valid joint palette.
See also nSkinShapeNode Script Interface
(C) 2003 RadonLabs GmbH
Definition at line 27 of file nskinshapenode.h.
Public Member Functions | |
| nSkinShapeNode () | |
| constructor | |
| virtual | ~nSkinShapeNode () |
| destructor | |
| virtual bool | SaveCmds (nPersistServer *ps) |
| object persistency | |
| virtual bool | ApplyGeometry (nSceneServer *sceneServer) |
| perform pre-instance geometry setup | |
| virtual bool | RenderGeometry (nSceneServer *sceneServer, nRenderContext *renderContext) |
| render per-instance geometry | |
| virtual void | RenderDebug (nSceneServer *sceneServer, nRenderContext *renderContext, const matrix44 &modelMatrix) |
| render debug information | |
| virtual int | GetMeshUsage () const |
| get the mesh usage flags required by this shape node | |
| void | SetSkinAnimator (const char *path) |
| set the skin animator | |
| const char * | GetSkinAnimator () const |
| get the skin animator | |
| void | SetCharSkeleton (const nCharSkeleton *charSkeleton) |
| set pointer to an uptodate character skeleton object (called exclusively by nSkinAnimator) | |
| const nCharSkeleton * | GetCharSkeleton () const |
| get pointer to an uptodate character skeleton object | |
| void | BeginFragments (int num) |
| begin defining mesh fragments | |
| void | SetFragGroupIndex (int fragIndex, int meshGroupIndex) |
| set mesh group index of a skin fragment | |
| int | GetFragGroupIndex (int fragIndex) const |
| get mesh group index of a skin fragment | |
| void | BeginJointPalette (int fragIndex, int numJoints) |
| begin defining the joint palette of a fragment | |
| void | SetJointIndices (int fragIndex, int paletteIndex, int ji0, int ji1, int ji2, int ji3, int ji4, int ji5, int ji6, int ji7) |
| add up to 8 joint indices to the fragments joint palette | |
| void | SetJointIndex (int fragIndex, int paletteIndex, int jointIndex) |
| add a single joint index to the fragments joint palette | |
| void | EndJointPalette (int fragIndex) |
| finish adding joints to the joint palette | |
| void | EndFragments () |
| finish defining fragments | |
| int | GetNumFragments () const |
| get number of fragments | |
| int | GetJointPaletteSize (int fragIndex) const |
| get number of joints in a fragment's joint palette | |
| int | GetJointIndex (int fragIndex, int paletteIndex) const |
| get a joint index from a fragment's joint palette | |
| void | SetChar3VariationFlag (bool value) |
| set a marker that this is a skin that is bound to a variation | |
| bool | GetChar3VariationFlag () const |
| get a marker if this is a skin that is bound to a variation | |
Classes | |
| class | Fragment |
| a private skin fragment class | |
Constructor & Destructor Documentation
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constructor
Definition at line 13 of file nskinshapenode_main.cc. |
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destructor
Definition at line 23 of file nskinshapenode_main.cc. |
Member Function Documentation
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object persistency
Reimplemented from nShapeNode. |
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perform pre-instance geometry setup
Reimplemented from nShapeNode. Definition at line 56 of file nskinshapenode_main.cc. |
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render per-instance geometry This overrides the standard nShapeNode geometry rendering. Instead of setting the mesh directly in the gfx server, the embedded nCharSkinRenderer is asked to do the rendering for us.
Reimplemented from nShapeNode. Definition at line 75 of file nskinshapenode_main.cc. |
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render debug information Render debugging information for this mesh (the joints) Reimplemented from nShapeNode. Definition at line 107 of file nskinshapenode_main.cc. |
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get the mesh usage flags required by this shape node This method must return the mesh usage flag combination required by this shape node class. Subclasses should override this method based on their requirements.
Reimplemented from nShapeNode. Definition at line 47 of file nskinshapenode_main.cc. |
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set the skin animator Set relative path to the skin animator object. Definition at line 163 of file nskinshapenode_main.cc. |
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get the skin animator Get relative path to the skin animator object Definition at line 174 of file nskinshapenode_main.cc. |
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set pointer to an uptodate character skeleton object (called exclusively by nSkinAnimator) Update the pointer to an uptodate nCharSkeleton object. This pointer is provided by the nSkinAnimator object and is routed to the nCharSkinRenderer so that the mesh can be properly deformed. Definition at line 186 of file nskinshapenode_main.cc. |
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get pointer to an uptodate character skeleton object Returns the character skeleton object Definition at line 33 of file nskinshapenode_main.cc. |
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begin defining mesh fragments Begin defining mesh fragment. A skin mesh may be divided into several fragments to account for gfx hardware which an only render a skinned mesh with a limited number of influence objects (joints). Definition at line 199 of file nskinshapenode_main.cc. |
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set mesh group index of a skin fragment Set the mesh group index for a skin fragment. Definition at line 210 of file nskinshapenode_main.cc. |
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get mesh group index of a skin fragment Get the mesh group index for a skin fragment. Definition at line 220 of file nskinshapenode_main.cc. |
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begin defining the joint palette of a fragment Begin defining the joint palette of a skin fragment. Definition at line 230 of file nskinshapenode_main.cc. |
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add up to 8 joint indices to the fragments joint palette Add up to 8 joints to a fragments joint palette starting at a given palette index. Definition at line 241 of file nskinshapenode_main.cc. |
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add a single joint index to the fragments joint palette
Definition at line 259 of file nskinshapenode_main.cc. |
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finish adding joints to the joint palette Finish defining the joint palette of a skin fragment. Definition at line 270 of file nskinshapenode_main.cc. |
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finish defining fragments Finish defining fragments. Definition at line 280 of file nskinshapenode_main.cc. |
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get number of fragments Get number of fragments. Definition at line 290 of file nskinshapenode_main.cc. |
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get number of joints in a fragment's joint palette Get joint palette size of a skin fragment. Definition at line 300 of file nskinshapenode_main.cc. |
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get a joint index from a fragment's joint palette Get a joint index from a fragment's joint index. Definition at line 310 of file nskinshapenode_main.cc. |
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set a marker that this is a skin that is bound to a variation
Definition at line 151 of file nskinshapenode.h. |
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get a marker if this is a skin that is bound to a variation
Definition at line 162 of file nskinshapenode.h. |
The documentation for this class was generated from the following files: