bumpsampler.fx
Go to the documentation of this file.00001 #line 1 "bumpsampler.fx" 00002 //------------------------------------------------------------------------------ 00003 // bumpsampler.fx 00004 // Declare the standard bump sampler for all shaders. 00005 // (C) 2003 RadonLabs GmbH 00006 //------------------------------------------------------------------------------ 00007 sampler BumpSampler = sampler_state 00008 { 00009 Texture = <BumpMap0>; 00010 AddressU = Wrap; 00011 AddressV = Wrap; 00012 MinFilter = Point; 00013 MagFilter = Linear; 00014 MipFilter = Linear; 00015 MipMapLodBias = -0.75; 00016 };