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bumpsampler.fx

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00001 #line 1 "bumpsampler.fx"
00002 //------------------------------------------------------------------------------
00003 //  bumpsampler.fx
00004 //  Declare the standard bump sampler for all shaders.
00005 //  (C) 2003 RadonLabs GmbH
00006 //------------------------------------------------------------------------------
00007 sampler BumpSampler = sampler_state
00008 {
00009     Texture   = <BumpMap0>;
00010     AddressU  = Wrap;
00011     AddressV  = Wrap;
00012     MinFilter = Point;
00013     MagFilter = Linear;
00014     MipFilter = Linear;
00015     MipMapLodBias = -0.75;
00016 };

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