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bump2sampler.fx

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00001 #line 1 "bump2sampler.fx"
00002 //------------------------------------------------------------------------------
00003 //  bump2sampler.fx
00004 //  Declare the standard bump sampler for all shaders.
00005 //  (C) 2003 RadonLabs GmbH
00006 //------------------------------------------------------------------------------
00007 sampler Bump2Sampler = sampler_state
00008 {
00009     Texture   = <BumpMap2>;
00010     AddressU  = Wrap;
00011     AddressV  = Wrap;
00012     MinFilter = Linear;
00013     MagFilter = Linear;
00014     MipFilter = Linear;
00015 };

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