A shape node which is deformed by an
nSkinAnimator object.
- Command Input:
s(RelPath)
- Command Output:
v
- Command Description:
- Set relative path to a skin animator object.
- Command Input:
v
- Command Output:
s(RelPath)
- Command Description:
- Get relative path to a skin animator object.
- Command Input:
i(NumFragments)
- Command Output:
v
- Command Description:
- Begin defining skin fragments. Skin fragments define their own limited size joint palette.
- Command Input:
i(FragmentIndex), i(MeshGroupIndex)
- Command Output:
v
- Command Description:
- Set a mesh group index. This is the portion of the mesh resource which this skin fragment renders.
- Command Input:
i(FragmentIndex)
- Command Output:
i(MeshGroupIndex)
- Command Description:
- Get a mesh group index.
- Command Input:
i(FragmentIndex), i(JointPaletteSize)
- Command Output:
v
- Command Description:
- Begin defining the joint palette of a fragment.
- Command Input:
i(FragmentIndex), i(PaletteStartIndex), i...(JointIndices)
- Command Output:
v
- Command Description:
- Set up to 8 joint indices in a joint palette.
- Command Input:
i(FragmentIndex)
- Command Output:
v
- Command Description:
- Finish defining a fragment's joint palette.
- Command Input:
v
- Command Output:
v
- Command Description:
- Finish defining fragments.
- Command Input:
v
- Command Output:
v
- Command Description:
- Sets the character3 variation flag
- Command Input:
v
- Command Output:
i(NumFragments)
- Command Description:
- Get number of fragments in skin.
- Command Input:
i(FragmentIndex)
- Command Output:
i(JointPaletteSize)
- Command Description:
- Get joint palette size in a fragment.
- Command Input:
i(FragmentIndex), i(PaletteIndex)
- Command Output:
i(JointIndex)
- Command Description:
- Get the joint index at a fragment's joint palette index.