The scene server collects visible scene geometry and renders them in an optimal way by sorting for minimal state switches.
- Command Input:
s(RenderPathFilename)
- Command Output:
v
- Command Description:
- Set the name to the XML file which contains the render path definition.
- Command Input:
v
- Command Output:
s(MeshResource)
- Command Description:
- Get the filename of the renderpath filename.
- Command Input:
b(ObeyLightLinks)
- Command Output:
v
- Command Description:
- Obey light links, yes or no. If turned off, every shape in the scene will be lit by every light. If turned on, the application is responsible to generate bidirectional light links between render contexts.
- Command Input:
v
- Command Output:
b(ObeyLightLinks)
- Command Description:
- Get the obey light links flag.
- Command Input:
b(RenderDebug)
- Command Output:
v
- Command Description:
- Enable/disable debug visualization.
- Command Input:
v
- Command Output:
b(RenderDebug)
- Command Description:
- Get debug visualization flag.
- Command Input:
b(OcclusionQuery)
- Command Output:
v
- Command Description:
- Enable/disable occlusion query.
- Command Input:
v
- Command Output:
b(OcclusionQuery)
- Command Description:
- Get occlusion query flag.
- Command Input:
b(ClipPlaneFencing)
- Command Output:
v
- Command Description:
- Enable/disable clip plane fencing for point lights (default is on).
- Command Input:
v
- Command Output:
b(ClipPlaneFencing)
- Command Description:
- Get clip plane fencing mode.