Variant of
nTransformNode designed to provide a direct link to the transformation of a bone in a skeleton. Create as a child of the target
nSkinAnimator, set either the bone index or name, and the transform of this node will be the world matrix of the bone itself.
- Command Input:
s(RelPath)
- Command Output:
v
- Command Description:
- Set relative path to a skin animator object.
- Command Input:
v
- Command Output:
s(RelPath)
- Command Description:
- Get relative path to a skin animator object.
- Command Input:
s(JointName)
- Command Output:
v
- Command Description:
- Sets the target joint by name
- Command Input:
s(JointIndex)
- Command Output:
v
- Command Description:
- Sets the target joint by index