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nAttachmentNode Script Interface

nattachmentnode:

Super Class:

C++ Class:

Info

Variant of nTransformNode designed to provide a direct link to the transformation of a bone in a skeleton. Create as a child of the target nSkinAnimator, set either the bone index or name, and the transform of this node will be the world matrix of the bone itself.

Commands:


setskinanimator

Command Input:
s(RelPath)
Command Output:
v
Command Description:
Set relative path to a skin animator object.

getskinanimator

Command Input:
v
Command Output:
s(RelPath)
Command Description:
Get relative path to a skin animator object.

setjointbyname

Command Input:
s(JointName)
Command Output:
v
Command Description:
Sets the target joint by name

setjointbyindex

Command Input:
s(JointIndex)
Command Output:
v
Command Description:
Sets the target joint by index

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