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audioproperty.h

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00001 #ifndef PROPERTIES_AUDIOPROPERTY_H
00002 #define PROPERTIES_AUDIOPROPERTY_H
00003 //------------------------------------------------------------------------------
00011 #include "game/property.h"
00012 
00013 //------------------------------------------------------------------------------
00014 namespace Properties
00015 {
00016 class AudioProperty : public Game::Property
00017 {
00018     DeclareRtti;
00019     DeclareFactory(AudioProperty);
00020 
00021 public:
00022 
00023 };
00024 
00025 RegisterFactory(AudioProperty);
00026 
00027 }; // namespace Property
00028 //------------------------------------------------------------------------------
00029 #endif

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