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attrset.h

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00001 #ifndef GAME_ATTRSET_H
00002 #define GAME_ATTRSET_H
00003 //------------------------------------------------------------------------------
00010 #include "attr/attributeid.h"
00011 #include "foundation/refcounted.h"
00012 
00013 //------------------------------------------------------------------------------
00014 namespace Game
00015 {
00016 class Entity;
00017 
00018 class AttrSet : public Foundation::RefCounted
00019 {
00020     DeclareRtti;
00021 
00022 public:
00024     virtual void SetupEntity(Entity* entity) = 0;
00025     
00026 };
00027 
00028 }; // namespace Game
00029 //------------------------------------------------------------------------------
00030 #endif

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