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abstractgraphicsproperty.h

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00001 #ifndef PROPERTIES_ABSTRACTGRAPHICSPROPERTY_H
00002 #define PROPERTIES_ABSTRACTGRAPHICSPROPERTY_H
00003 //------------------------------------------------------------------------------
00013 #include "game/property.h"
00014 
00015 //------------------------------------------------------------------------------
00016 namespace Properties
00017 {
00018 class AbstractGraphicsProperty : public Game::Property
00019 {
00020     DeclareRtti;
00021     DeclareFactory(AbstractGraphicsProperty);
00022 
00023 public:
00025     AbstractGraphicsProperty();
00027     virtual ~AbstractGraphicsProperty();
00028 
00030     virtual int GetActiveEntityPools() const;
00031     
00032 };
00033 
00034 RegisterFactory(AbstractGraphicsProperty);
00035 
00036 }; // namespace Property
00037 //------------------------------------------------------------------------------
00038 #endif

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