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abstractgraphicsproperty.cc

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00001 //------------------------------------------------------------------------------
00002 //  properties/abstractgraphicsproperty.h
00003 //  (C) 2006 Radon Labs GmbH
00004 //------------------------------------------------------------------------------
00005 #include "properties/abstractgraphicsproperty.h"
00006 #include "game/entity.h"
00007 
00008 namespace Properties
00009 {
00010 ImplementRtti(Properties::AbstractGraphicsProperty, Game::Property);
00011 ImplementFactory(Properties::AbstractGraphicsProperty);
00012 
00013 //------------------------------------------------------------------------------
00016 AbstractGraphicsProperty::AbstractGraphicsProperty()
00017 {
00018     // empty
00019 }
00020 
00021 //------------------------------------------------------------------------------
00024 AbstractGraphicsProperty::~AbstractGraphicsProperty()
00025 {
00026     // empty
00027 }
00028 
00029 //------------------------------------------------------------------------------
00033 int
00034 AbstractGraphicsProperty::GetActiveEntityPools() const
00035 {
00036     return Game::Entity::LivePool;
00037 }
00038 
00039 }; // namespace Properties

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