The free Nebula 2 exporter for NewTek’s LightWave has been in development for a few months now. It doesn’t yet have all the features of the Maya Toolkit or the 3DS Max Toolkit, but it’s got a few features you can play around with. The source code has been available from SVN as of a couple of weeks ago, and the time has come for the first pre-alpha binary release, you can download the snapshot here, end user documentation is included. Please read the release notes before installing. LightWave 8.5+ is recommended, though it might work with 7.5c+.

At the university of LTU in Skellefteå (in northern Sweden) a class got a project to develop a clone of a classic 2D game and turn it into 3D using the Nebula 2 engine, with astonishing results. The class was devided into groups of 2 programmers and 2 graphical artists. These groups could freely choose between 5 different classic 2D games and make them in 3D. The concept was at their own hands, only the imagination set the limitations (and the basic rules of what the game they chose was based on).
Three of these groups have released a binary file for download.
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We’ve moved the third-party libs and headers out of SVN and they are now available as separate downloads for core N2 and Mangalore. There are individual downloads for versions 7.1 and 8.0 of Visual Studio. Many, many thanks to Pangu/johndotsmith for doing the work on that.
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We are now using Subversion on Sourceforge instead of CVS. To get the latest Nebula2 code you will need a Subversion client. Read the Sourceforge docs for more info.
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